Post-Jam
I AM DUNGEON » Devlog
Good day!
I loved making I AM DUNGEON and wanted to make sure that I came back to this game to fix a few bugs and make some general improvements on the current gameplay.
Bug fixes: the hero no longer sometimes becomes invincible on 2 hearts; player cannot win and lose at the same time.
General improvements: the hero know has pathfinding towards the treasure; spikes disappear on being activated (they were OP).
Thoughts for future development:
- Different mobs move in different directions?
- Improvements to wall mechanics?
- More heroes can spawn?
Please give me any feedback, bug reports, thoughts for improving, it's all greatly appreciated.
-Webow
Files
I AM DUNGEON Play in browser
Feb 18, 2020
I AM DUNGEON
Play an ever adapting dungeon who seeks to protect the treasure from heroes.
Status | Prototype |
Author | Webow |
Genre | Strategy, Simulation |
Tags | 2D, dungeon, Minimalist, Pixel Art, Touch-Friendly, Turn-based |
Comments
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Glad to see you're still working on this, I really think you've got a great concept